
//==============================================================================
// swordsman_anim.txt
//==============================================================================
// ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
//==============================================================================
define Sword
{
   SetSelector
   {
       set hotspot
      {
	version
         {
        Visual Attachments E Sword Bronze
         }
      }         
      
   }     
   }


//==============================================================================
define Shield
{
   SetSelector
   {
	VariationLogic
       set hotspot
      {
	version
         {
        visual Attachments E Shield Large Iron
	ReplaceTexture Attachments E Shield Copper/attachments i shield gold
         }
      }    
set hotspot
      {
	version
         {
        visual Attachments E Shield Large Iron
	ReplaceTexture Attachments E Shield Copper/attachments i shield iron
         }
      }           
      set hotspot
      {
	version
         {
        visual Attachments E Shield Large Iron
	ReplaceTexture Attachments E Shield Copper/attachments i shield gold
         }
      }  
set hotspot
      {
	version
         {
        visual Attachments E Shield Large Iron
	ReplaceTexture Attachments E Shield Copper/attachments i shield iron
         }
      }      
set hotspot
      {
	version
         {
        visual Attachments E Shield Large Iron
	ReplaceTexture Attachments E Shield Copper/attachments i shield iron
         }
      }          
   }     
   }


//==============================================================================
define Head
{
SetSelector
   {
VariationLogic   
set hotspot
   {
      version
      {
        Visual conic helmet1
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr2
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr3
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr4
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr5
      }
   }
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
	VariationLogic
     	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard3
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard5
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
	VariationLogic
     set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
	VariationLogic
     set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard5
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
	VariationLogic
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard3
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard5
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
	VariationLogic
	   set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard3
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
set hotspot
	   {
	      version
	      {
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard5
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
	VariationLogic
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard3
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard4
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard5
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

